@startuml
sprite $4 [48x48/16] {
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!define FA6_4(_alias) ENTITY(rectangle,black,4,_alias,FA6 4)
!define FA6_4(_alias, _label) ENTITY(rectangle,black,4,_label, _alias,FA6 4)
!define FA6_4(_alias, _label, _shape) ENTITY(_shape,black,4,_label, _alias,FA6 4)
!define FA6_4(_alias, _label, _shape, _color) ENTITY(_shape,_color,4,_label, _alias,FA6 4)
skinparam folderBackgroundColor<<FA6 4>> White
@enduml